I worked on an interactive experience for Ringo, developed together with my team at Aryel, blending gamification, WebAR, and brand storytelling.
As part of the design team, I focused on UI design, interface development, and art direction, ensuring a cohesive and engaging visual language across all screens. I also co-designed the mini-games, created environments and game worlds, and produced around 100 assets including characters, obstacles, and collectible bonuses.
Role
UI Design / Art Direction
Year
2024-2025
Together with
Aryel Creative Studio
The experience allowed users to scan Ringo biscuits to access a playful journey: boarding a virtual bus and traveling through different stops, each featuring a unique mini-game. By scanning more biscuits, players could unlock power-ups and enjoy multiplayer challenges, turning a simple snack into a fun, shared digital adventure.
Enviroments
The experience follows a typical bus ride to and from school. It starts at the bus stop, passes by the park, the bookshop, and the skatepark, and finally ends back home, in your room.





























